UIUX | GAMES

Rocket Rumble

client Pixelnauts | 2023

platforms PC PS4 XBOX ONE SWITCH

Early gameplay footage featuring new HUD

I was initially contracted by Pixelnauts to create a new logo that better captured the whacky, fast-paced, Saturday-morning-cartoon vibe of this combat racer. By the time I played it, Rocket Rumble was almost complete. It’s User Interface and Experience were functional but far from optimal. I was asked to consult and eventually redesign everything.

The HUD

The frenetic gameplay of Rocket Rumble required a HUD that could facilitate player awareness and strategy without requiring them to look away from the action, and that wouldn’t distract from it either. The HUD was our number one priority in development, the specific issues testers had, and my solutions are listed below:

Each player also has a HUD panel at the top of the screen. I decided those should be split to left and right of the screen as all action happened in the center. Clearing the top of the screen helped players see down the course. These panels also reinforced the shape/colour relation to their character.

Above: New HUD

Original

The Main Menu

Rocket Rumble is a competitive multiplayer game with abundant customization options and seasonal events. Player progression was one of the main focuses when designing the UI but there were many other unique genre requirements such as party management, character customization/selection, a marketplace, and thorough options.

My market research informed a lot of my decisions and final designs. Games I looked at for inspiration include Mario Kart, Fall Guys, Rocket League, and more.

Above: New Main Menu

Original

Animatic created as proof of concept for match result (UIUX).

Other Considerations

A number of additional considerations were made to improve the UIUX, implementation, and performance.

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